パーセント計算機
パーセント、増加率、減少率、ある数が別の数の何パーセントかを計算します。
Score cricket, football and basketball fantasy points from match stats with editable scoring rules saved in your browser and a line-by-line breakdown.
このツールはブラウザ内で動作します。入力内容、ファイル、生成した値はこの端末に残ります。お気に入りと最近使ったツールを利用する場合も、ローカルストレージに保存されるのはツール名だけで、パスワード、文書、QR コードの内容は保存されません。 詳しくはプライバシーポリシーをご覧ください。
このツールの詳しい解説(使い方、例、よくある質問)は、現在英語のみでご用意しています。
This fantasy point calculator turns one player's match stats into a points total for cricket, football (soccer) or basketball. It starts with a simple set of illustrative scoring rules for each sport, and every rule can be changed to match the league you play in. Your custom rules can be saved in this browser so they load next time. The result comes with a line-by-line breakdown showing each stat, its value and its subtotal, so you can see exactly where the points came from. The tool is for season-long or casual fantasy leagues among friends; it does not offer predictions, odds or anything to do with betting.
With the default rules, a player who scores 45 runs with 4 fours and 2 sixes, takes 1 wicket and holds 1 catch earns 45 + 4 + 4 + 25 + 8 = 86 points. The four bonus is 1 point each and the six bonus is 2 points each, on top of the runs.
A forward with 1 goal, 1 assist, 3 shots on target and 1 yellow card scores 5 + 3 + 3 − 1 = 10 points with the defaults. If your league awards 6 points for a goal by a midfielder, change the goal value to 6 before entering that player.
A guard with 22 points, 10 rebounds, 11 assists, 2 steals, 1 block and 4 turnovers earns 22 + 12 + 16.5 + 6 + 3 − 4 = 55.5 fantasy points under the default rules.
Fantasy scoring is a weighted sum. Each stat is multiplied by the points your league gives for one unit of it, and the products are added. The calculator applies exactly that rule and nothing else, so the answer is only as accurate as the rules you enter.
For each stat with a value, subtotal = quantity × points per unit. The total is the sum of all subtotals, rounded to two decimal places to avoid floating-point noise such as 3.5999999. Blank stats are skipped, and zero counts add nothing. Stat counts cannot be negative, but points per unit can, which is how penalties are scored.
Bonus rules that depend on thresholds, such as a 50-run bonus, a hat-trick bonus or a triple-double bonus, are not built in, because leagues set those thresholds very differently. Work them out from the box score and add them to the copied total by hand, so the breakdown keeps the per-stat lines clear and the bonus stays visible as a separate adjustment.
The default values are a neutral starting point written for this tool. They are not the official scoring system of any fantasy platform, league or competition, and they were not copied from one. Platforms change their rules from season to season and often score differently by player role, match format or competition. Before you rely on a total, open your league's scoring page and copy those values into the rule editor.
Cricket defaults: 1 per run, 1 extra per four, 2 extra per six, 25 per wicket, 8 per maiden over, 8 per catch, 12 per stumping and −2 for a duck. Football defaults: 5 per goal, 3 per assist, 4 for a clean sheet, 1 per shot on target, 1 per save, −1 for a yellow card, −3 for a red card and −2 for an own goal. Basketball defaults: 1 per point, 1.2 per rebound, 1.5 per assist, 3 per steal, 3 per block and −1 per turnover.
Each row in the table shows the stat, how many times it happened, the points for one and the subtotal. Rows with a negative subtotal are shown in red so penalties are easy to spot. If a total looks wrong, the cause is almost always one row: a stat entered in the wrong box, a rule value that differs from your league, or a bonus your league gives that this rule set does not include.
When two people in a league disagree about a score, paste the copied breakdown into the chat. Anyone can then check the arithmetic line by line against the official scorecard.
Save custom rules writes your values for the selected sport to your browser's localStorage under a key for that sport. Nothing is sent to a server. Clearing site data, using a private window or switching browsers removes the saved rules. Reset to defaults deletes the saved copy and restores the illustrative values.
The calculator helps settle a score or check a league's math after a match. It does not rate players, forecast performance or suggest picks, and it should not be used for wagering. If you play paid-entry contests, follow the laws where you live and the platform's own terms.
The tool scores one player at a time with fixed points per unit. It does not support role-based rules, threshold bonuses, strike-rate or economy-rate bands, captain multipliers, team totals, or automatic stat imports. Saved rules stay on one browser. The default rules are illustrative only, so totals will differ from any platform unless you enter that platform's values.
See the disclaimer for what these tools do not cover.
パーセント、増加率、減少率、ある数が別の数の何パーセントかを計算します。
カンマまたは空白で区切った数値の平均値、中央値、最頻値を求めます。
2つの日付の間の日数を数え、週数と年・月・日での期間を表示します。
旧値と新値を比べて変化率を表示します。80→100は+25%、100→80は−20%です。開始値0は入力できません。
価格に割引率を適用し、割引額と支払額を表示します。数字のみ入力してください。通貨記号は無効で、100%を超える割引は受け付けません。
生年月日から今日または指定日までの年・月・日数を数えます。それより前の日付は受け付けません。うるう年はカレンダーどおりに扱います。
Default values are illustrative only and do not match any particular fantasy platform. Edit them to match your league.
Total fantasy points
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Enter at least one stat to see a breakdown.